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Intel xe
Intel xe












intel xe

If Intel can do that with Xe HPG (and we're not saying it will, but merely that it could) and Intel would have a gaming graphics card capable of 17.4 TFLOPS.

intel xe

Still, strip the extra stuff out of Xe HP, add some more EUs, and clock it at 1.7 GHz and we're talking serious firepower.

intel xe

Obviously, this isn't the same thing as playing a game. Intel was able to deliver 10.6 TFLOPS (FP32) with a single tile and up to 42.3 TFLOPS with a 4-tile implementation. The test used early drivers, running at non-final clocks of 1300 MHz. Intel demonstrated 1-tile, 2-tile, and 4-tile variants of Xe HP running a compute workload, with almost perfect scaling based on the number of tiles. It's either that or Samsung either way Intel gets access to 7nm fabrication technology, though 10nm SuperFin is perhaps similar or even superior in practice - the nanometer numbers are certainly prone to being used as marketing rather than indicating true feature sizes.ĭespite everything we don't yet know about Xe HPG and Intel's enthusiast gaming aspirations, don't count Team Blue out just yet. That means it won't have to use up its limited 10nm SuperFin capacity making gaming GPUs, and it will perhaps join AMD and Nvidia by using TSMC to manufacture Xe HPG. The other major bombshell that Intel dropped is that it plans to utilize a third party for fabrication of Xe HPG. With the reworking of features, Xe HPG could certainly increase the number of EUs to stay competitive, and a configuration with 640 EUs (5120 ALUs) isn't out of the question. AMD's Big Navi meanwhile is expected to support up to 5120 shader cores, while Nvidia's Ampere could go as high as 8192 CUDA cores (but will probably come in below that mark).

intel xe

How many EUs will Xe HPG support? Xe HP appears to have up to 512 EUs per tile, or the equivalent of 4096 shader cores (ALUs) if we're comparing it with AMD and Nvidia GPUs.














Intel xe